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           Domehome  Tribunal version - 
 
            This is a re-release
            of Grumpy's house-mod DomeHome.
           
          
            It is available in two
            versions - one Morrowind only version, which is the original version
            by Grumpy made in september 2002, without any changes or additions,
            and one Tribunal version, where I have added dialog and new heads to
            the staff in the house, as well as a typical
            "Grumpy-companion". I'll explain a bit further:
           
          
            In autumn 2004, while
            we were working on Thief Companion Constance, Grumpy sent me
            Domehome. It was an older housemod of his, which had been available
            on Gamers' Roam. He wondered if I thought it was worth uploading
            again. I said yes - and then realized that he had set a trap and
            that I had fallen into it. "Right", he said, "you do
            something to spice up the staff in the house, and then we'll release
            it".
           
          
            I never got around to
            doing so, as we were so busy working on Constance. Then his cancer
            turned to the worse. 
          On june 17, 2005 he passed away. 
            Shortly before he
            passed away, he sent me all his mods and WIPs. Domehome was among
            the mods, and he specifically told me that if I ever felt like doing
            something with those npcs and re-release the mod, it would be nice.
           
          
            It still took until
            november before I did anything with DomeHome. Then, OldeCow69 had
            found the housemod among the files from Gamers Roam that were about
            to be uploaded at ElricM, and he wondered what to do with it. He
            liked it a lot, and thought it was well worth uploading.
           
        
 
            I made up my mind and
            have now done what Grumpy wanted - I have added dialog to the people
            in the house, I have given at least three of them Grumpy's favorite
            heads (of the heads I have made) and I have also made one of them -
            Ingred - a 'typical Grumpy'companion'. I.e. it's a lady, she has the
            guard-class and DinkumThinkum's potion
            handler, she is a 'shield-maiden' and not a girlfriend, and she
            has approx. Beryl's script. She is leveling up according to the
            system Grumpy always prefered, with her skills set to match a
            warrior of the player's level but with her attributes matching the
            PCattributes. 
           
          
            But she has
            'Emma-dialog' - i.e. she talks quite a lot more than Beryl, and have
            special greetings (based on random 100) for many places and
            situations. 
          She also recognize if you have other of our companions (like Spot, Laura, Constance, Lokken-people) in tow and will sometimes comment on that. 
            She does not have any
            automatic recall script like Constance or Beryl/Hurd. The reason is
            simple: since the previous companions were released, CdCooley has
            made a non-MWSE version of his IT-mod, called "Companion
            Teleportation", available here: http://home1.gte.net/cdcooley/.
            This mod will recall ANY companion, making separate recall-scripts
            for each companion redundant. Why use one script for each companion
            to do the same thing as you can do with one little mod?!
           
          
            For convenience, I
            have still added teleport rings to the mod, so that you can call the
            npcs to you 'manually'.
           
        
 
            The DomeHome staff
           
          
            Beth - your dunmer
            housekeeper. She will sometimes demand money from you for the
            housekeeping, so be prepared. She also tells you more about the
            staff, and she sell simple potions to you. 
          Berna - is the cook and offers 'a snack'. She likes booze, so you'd better watch out... Meira - is a former ballet dancer, and will love to dance for you. She is a bit vain, though, and likes compliments... She is also a good armorer and will repair your outfits. Ingred - used to be the bodyguard of the former owner of the house. Now she is happy if you let her be your companion. 
            All of them should be
            able to recognize and sometimes comment on other of our companions. 
          Also, other companions - Laura, Lokken-people, Constance, MW-family, Witchgirl people, Lost Heir people - should have unique greetings that they will only give in this house, but also then only randomly. 
            If you are a
            successful Morrowind adventurer, sooner or later you might consider
            moving to a place with more luxury than DomeHome (like a pleasant
            little castle or so...). Then, you can take your staff with you!
            There is a special ring that will take them to any EXTERIOR location
            you prefere (i.e. just outside your new home/castle/whatever).
           
          - Emma 
  
Shopping tour with the staff. Ingred - to the right - is your new companion. 
            I'll let Grumpy
            explain more about the house with his own words from the old readme:
           
          
            Domehome
           
          
             Yet another
            house mod.
           
          
            If you used the
            default install location for morrowind (c:\program files\bethesda
            softworks\morrowind), then extract to the root directory (c:\). 
            After extraction there should be one new texture file
            (tx_dwrv_capacitor01.tga) in the morrowind\data file\textures
            directory, one new nif (light_dwrv_neon01.nif) in the morrowind\data
            files\meshes\l directory (that's L and not 1), and the domehome.esp
            file in the morrowind\data files directory.... Hopefully.
           
          
            If you put your
            morrowoind files anyplace else you'll have to place these three
            files manually.
             
          
 
            The original mod was
            at "the other place".  I revamped this one a little. 
            Really didn't like the pi$$-green lights, so I did a simple re-coloring
            of the original texture.  Like to call it "early american
            office" now.  Fixed a missing shelf in the servants room
            and added a footpath from "up high" to the bitter coast
            region.  This mod won't make any permanent changes to your
            existing game files.  Just delete the three files and
            "l" directory to get rid of it.
           
          
            Again, for the
            purists- The lift (just a couple of teleport doors) was there cause
            I got tired of running up the stairs everytime I wanted to check the
            mod.
           
          
            No strings attached. 
            Entrance is at the top of the stairs to the left of "Clagius
            Clanler's" place in Balmora.  This shouldn't conflict with
            other mods unless they use the same locations.  Anybody wants
            to use this in their own mod, feel free (credit please).
           
          Not sure how this will run on low-end systems. 
            - Grumpy
           
          
 Download links (both versions included): 
 Conflicts and fixes DomeHome
          will conflict with Balmora
          Expansion, and probably it also conflicts with other house
          mods. In fact, this house was made before most other house mods, so it
          would be fair to say that other houses conflict with DomeHome rather
          than the other way around!! 
            NEW -
            Compatibility fix with Asgard and Balmora Expansion 
          Balmora Expanded - compatibility esp for Balmora Expansion and Tribunal version of Domehome made by Man In Zero G Asgard - compatibility patch for Domehome and Asgard by TextureFreak Download Asgard_Domehomefix.zip 
            Please note! If you
            want to use Asgard, Domehome and Balmora Expanded together, you'll
            also need the compatibility patch for Asgard and Balmora Expanded.
             
        
 
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