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> Plugins relocated from home.inreach.com/rubinato/, To www.hiredgoons.net/MWFiles/

The other Felix
post Dec 4 2004, 08:14 PM
Post #1


Acolyte


Joined: 12-November 02



Courtesy of LDones.

They are not currently accessible from the main page at www.hiredgoons.net/MWFiles (which features the excellent work of LDones and others) and are no longer available at home.inreach.com/rubinato, but can now be acquired via the following links:

Bloodmoon Extras
http://www.hiredgoons.net/MWFiles/BMExtras.zip

Bloodmoon Female Armor Fix
http://www.hiredgoons.net/MWFiles/BMFemArmorFix.zip

Experimental Weapon Adjustments
http://www.hiredgoons.net/MWFiles/ExpWeaponAdjusts.zip

Expanded Museum of Artifacts
http://www.hiredgoons.net/MWFiles/ExpandedMoA.zip

Helm Experiment
http://www.hiredgoons.net/MWFiles/HelmExperiment.zip

Tribunal Integration
http://www.hiredgoons.net/MWFiles/TribIntegration.zip

Voice Greetings
http://www.hiredgoons.net/MWFiles/VGreetings.zip

Visible Pets
http://www.hiredgoons.net/MWFiles/VisiblePets.zip

Xmas Accessories
http://www.hiredgoons.net/MWFiles/XmasAccessories.zip
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Telesphoros
post Dec 4 2004, 08:19 PM
Post #2


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Joined: 15-January 04
From: God's Shadow



Thanx fellas. Looks like it's time to update ye ole list o'mods...


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Emma
post Dec 5 2004, 05:28 AM
Post #3


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Joined: 8-October 02
From: Sweden



http://http://www.hiredgoons.net/MWFiles looks like an excellent site, and your mods will be a great addition to it :).

I see that there's even one mod on your list that fits this season excellent - the Xmas Accessories!



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Daduke
post Dec 5 2004, 05:44 AM
Post #4


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Joined: 12-July 02
From: Canada



Great to see your mods back in the main stream - they were always a must use


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Hellbishop
post Dec 5 2004, 03:09 PM
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Joined: 30-May 02



Great one more reason to visit that sick twisted site of LDones :) .
Thanks for the info The Other Felix.
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rhn
post Dec 6 2004, 02:55 PM
Post #6


Curate
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Joined: 23-May 04
From: Denmark



Wohoo i had been looking for the christmas apparel for some time. And a lot of the other mods sounds nice. A little description for someone like me would be awsome.


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princess_stomper
post Dec 6 2004, 03:07 PM
Post #7


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Joined: 7-November 04



QUOTE(rhn @ Dec 6 2004, 07:15 PM)
Wohoo i had been looking for the christmas apparel for some time. And a lot of the other mods sounds nice. A little description for someone like me would be awsome.
*



I think that it's the cups-and-plates one. It's just mugs, plates and napkins with Christmas logos on them, but they are very nicely done - if it's the one I'm thinking of. I don't think it adds clothing, unless I'm very much mistaken.

And yes! I am very much mistaken! Woo-hoo! I think I'll have to play this one...

This post has been edited by princess_stomper: Dec 6 2004, 03:09 PM


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Emma
post Dec 6 2004, 05:15 PM
Post #8


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Joined: 8-October 02
From: Sweden



QUOTE(princess_stomper @ Dec 6 2004, 03:27 PM)
I think that it's the cups-and-plates one. It's just mugs, plates and napkins with Christmas logos on them, but they are very nicely done - if it's the one I'm thinking of. I don't think it adds clothing, unless I'm very much mistaken.

And yes! I am very much mistaken!  Woo-hoo! I think I'll have to play this one...
*



QUOTE
Wohoo i had been looking for the christmas apparel for some time. And a lot of the other mods sounds nice. A little description for someone like me would be awsome.



The Xmas accessoires adds a Santa outfit, actually :).


As for the other mods listed, legendary VGreetings adds new voice greetings to the npcs (voice greetings that were on the TESCS-CD but not in use ingame).

The Bloodmoon extras mod also adds weapons that is on the Bloodmoon-CD (at least the meshes are on the Bloodmoon CD, I think) but not in the game. Spears and shields, from the top of my head, but I'm there's more. Every item balanced to match the Bloodmoon world.


Hmm... I think the headlines for the other mods pretty much explains what they do...

You can read more about the mods on Telesphorus' list - I think they are all on it. http://www.mwmythicmods.com/telesphoros.htm But it's probably just as simple just to download them and read the readmes, as these are small-sized mods.


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sunsi
post Dec 6 2004, 09:28 PM
Post #9


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Joined: 5-February 03
From: New York Outback



Sorry for not thanking you sooner...I downloaded these this morning and I love the Santa suit idea...very appropreate for this time of year. I had a Santa hat for my game but actually this one looks much better. :twirl:

Again, thanks for releasing these excellent little mods (seconds to download even on my dialup :) )

:dancing:

This post has been edited by sunsi: Dec 6 2004, 09:28 PM


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The other Felix
post Dec 7 2004, 07:00 AM
Post #10


Acolyte


Joined: 12-November 02



Telesphoros, Hellbishop, and sunsi, you're welcome.

Thank you, Emma and Daduke.

rhn, I'm not quite sure what sort of description would be appropriate for someone like you (because I'm not quite sure what someone like you would be like) but if you have any questions that aren't answered in the readmes, send them in my direction and I'll try to answer them.

A slight clarification regarding Xmas Accessories: it only includes gauntlets and boots which were inspired by karstux' hat (available at http://www.apoapsis.net/zipfelmutze.html), all of which are shown (in addition to the original Morrowind extravagant_shirt_01_r and expensive_pants_01_z) in the screenshot included in the .zip file.

This post has been edited by The other Felix: Dec 7 2004, 07:02 AM
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rhn
post Dec 7 2004, 07:07 AM
Post #11


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Joined: 23-May 04
From: Denmark



QUOTE(The other Felix @ Dec 7 2004, 01:20 PM)
Telesphoros, Hellbishop, and sunsi, you're welcome.

Thank you, Emma and Daduke.

rhn, I'm not quite sure what sort of description would be appropriate for someone like you (because I'm not quite sure what someone like you would be like) but if you have any questions that aren't answered in the readmes, send them in my direction and I'll try to answer them.

A slight clarification regarding Xmas Accessories: it only includes gauntlets and boots which were inspired by karstux' hat (available at http://www.apoapsis.net/zipfelmutze.html), all of which are shown (in addition to the original Morrowind extravagant_shirt_01_r and expensive_pants_01_z) in the screenshot included in the .zip file.
*



Just a simple description of what the mods do. To someone like me that havent been playing mods for so terrible long.


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My screens
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Well... 42! Need i say more?
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The other Felix
post Mar 6 2005, 04:52 AM
Post #12


Acolyte


Joined: 12-November 02



Expanded Museum of Artifacts has been updated to version 0.9. The requirements and in-game functionality of the main plugin have not been altered, but it has been redesigned to have greater potential for compatibility with other plugins. It now also includes an additional .esp (requiring Bloodmoon) which allows the museum to accept Hircine's Ring.

This update is not compatible with previous versions (0.8 and earlier) and should not be used with saved games dependent on them.
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Ben Holiday
post Mar 6 2005, 05:14 AM
Post #13


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Joined: 22-August 02



A great thing to add the ability to donate the ring there now as well this and VGreetings have been in my game for a long time now.


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Telesphoros
post Mar 6 2005, 05:04 PM
Post #14


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Joined: 15-January 04
From: God's Shadow



QUOTE(The other Felix @ Mar 6 2005, 03:52 AM)
Expanded Museum of Artifacts has been updated to version 0.9.  The requirements and in-game functionality of the main plugin have not been altered, but it has been redesigned to have greater potential for compatibility with other plugins.  It now also includes an additional .esp (requiring Bloodmoon) which allows the museum to accept Hircine's Ring.

This update is not compatible with previous versions (0.8 and earlier) and should not be used with saved games dependent on them.
*




Great News! Thanks for this and I hope some of your other fabulous mods get a good look for updating in the future. Wonderful stuff.


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Hellbishop
post Mar 6 2005, 05:20 PM
Post #15


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Joined: 30-May 02



Thanks The other Felix for the update and happy to see you on the Forums.Welcome back to the nigHTMARE! :evil:
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The other Felix
post Today, 01:44 PM
Post #16


Acolyte


Joined: 12-November 02



Thank you, Ben Holiday.

You're welcome, Telesphoros and Hellbishop (and thank you both).


Helm Experiment (requiring Tribunal) has been updated to version 0.2. In addition to the vampire-related effects, Blind, and Night Eye applied to the PC by full helms in the previous version, most will now also utilize the Sound spell effect (affecting hearing, thereby decreasing chances of spellcasting success) and Drain Personality ("But here in Morrowind, we don't trust anyone who won't take off a helmet in public.") in varying degrees.

Like the previous version, this update does not directly modify any existing objects. It instead uses a global script to achieve the various effects, but it has now been redesigned to support the use of individual scripts to extend the same effects to objects enchanted in-game or added by other plugins.

This post has been edited by The other Felix: Today, 01:47 PM
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FofA
post Today, 01:48 PM
Post #17


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Joined: 29-September 03
From: Prague



Awesome news. Vgreetings still rules, along with your other work of course. Glad to see some updates too.


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